All Custom Level and Water Textures should be place into this directory.

Requirements:

Level Textures:
* You need a 512x512 BMP "leveltex NAME.bmp" image, a 64x64 BMP "backgroundtex NAME1.bmp"
	and a 64x64 BMP "backgroundtex NAME2.bmp"
* The former is the main texture collection, the latter two are used for the sides of
	the level.
* To use a Custom Level Texture in the editor, right-click on "LevelTexture" in the 
	3D Level Editor, then enter the "NAME" of your texture.
* You may use either the blank "template" texture (showing the general layout for a
	"well-behaved" texture) or any of the game's standard textures as your basis
	(standard textures are found in 'Data\LevelTextures')

Water Textures:
* You need a 512x512 JPG "watertex NAME.jpg" image
* Four vertical 64x512 strips of water fit in any such image. Note that these must be
	cyclic in order to look good when scrolling.
* To use a Custom Water Texture in the editor, right-click on "WaterTexture" in the 
	3D Level Editor, then enter the "NAME" of your texture.

Notes:

If you plan on using custom textures:
* You do not use texture names that other users have already posted, as you can only keep
	one file with a given name in the directory.
* You do not create multiple textures with a single (or few) new bits added. Instead,
	keep adding to your own (or other's) existing libraries to cut down on the
	number of files. Remember that well thought out texture with lots of interesting
	detail will get far more use than a simple texture with just a few plain colour
	tiles.
* Note that all graphics in Data\LevelTextures are the property of Midnight Synergy. 
	You may use them for level creation purposes on the Wonderland community, but
	may not use them for any other purpose.



